The Cowabunga Collection!

This test mainly talks about the compilation itself, we will only very briefly mention the quality (excellent for the most part) of the titles that make it up. We refer you to the video at the end of the article to discuss the quality of the games themselves.

Let’s start with the most important, namely the games present in this compilation. They are thirteen in number and concern games published on arcade machines, Super Nintendo, Megadrive, NES and Game Boy.

•Teenage Mutant Ninja Turtles (NES)

•Teenage Mutant Ninja Turtles (Arcade)

•TMNT: Turtles in Time (Arcade)

•TMNT II: The Arcade Game (NES)

•TMNT III: The Manhattan Project (NES)

•TMNT: Tournament Fighters (NES)

•TMNT IV: Turtles in Time (SNES)

•TMNT: Tournament Fighters (SNES)

•TMNT: The Hyperstone Heist (Megadrive)

•TMNT: Tournament Fighters (Megadrive)

•TMNT: Fall of the Foot Clan (Game Boy)

•TMNT II: Back From The Sewers (Game Boy)

•TMNT III: Radical Rescue (Game Boy)

It’s a real pleasure to be able to find all these games on a single cartridge. The beat’em all in arcade, SNES, Megadrive and NES are essential to the realization of hell, which can be played with four (arcade) or two (the others).

The versus fighting games are sub-clones of Street Fighter II but can still find fans. The legendary, more platform-focused first NES game is here. Game Boy games are high-quality action/platformers, with a more exploration-focused third installment.

All of these games are presented in their original form. You have the possibility to play with an original format, enlarged or enlarged, to activate a grain filter on the image (tv, lcd, etc.), to keep the image which surrounds the game window or to remain sober with a black background. But also to select the version, between the American and the Japanese.

More than welcome improvements

Quite an incredible feature: you can watch a game, zap forward in thirty-second increments (and back), and switch to active gamer mode at any time. It is a really very practical and useful feature for those who want to relax or choose when to intervene. Once in play, however, it is no longer possible to return to spectator mode.

Even before launching the game, it is possible to configure many criteria that can modify the content of the games. These parameters are different depending on each game, but for the two arcade games or Turtles in Time on Super Nintendo, you can choose your level, activate an overpowered mode where you kill enemies in one shot, or even a turbo mode which boosts the speed of the game in a significant way, or a “nightmare” mode for those who like challenges.

On other games this allows you to have infinite lives, to access bonus stages or additional characters (the bosses of fighting games).

The beat’em all Megadrive even lets you turn collateral damage on or off. As Mario would say, there will be trouble on the circuits!

Local and online multiplayer

As in the originals, it is possible to play several “locally” with each controller around the TV: up to four in arcade games or two in other titles beat’em all and versus fighting (SNES , MD and NES).

It is now also possible to play in local mode each with his Switch.

But the novelty that was expected at the turn is the addition of an online mode. With the creation of a lounge to recruit players or the possibility of joining an existing lounge.

Once in the online menu (accessible from the main menu) and the game chosen (between the two arcade games, Tournament Fighters on SNES and Hyperstone Heist on Megadrive “only”), the matching is done automatically. If you are creating the game, you can choose to accept players to join the game at any time in the middle of the game, or to kindly wait for them from the menu.

You can also invite Switch friends who own the game to join you. They still have to be online to see the notification… In which case they will discover it later. It’s a matter of organization.

Playing two online is perfectly fine. But as soon as the game welcomes a third player, it’s a disaster, with a game that systematically rows in a very pronounced way, making the gaming experience impossible. It’s the same with four.

It turns out that it does not depend on the connection of the players but well on a bad management of this aspect of online game. You can therefore play the Versus Super Nintendo and the TMNT of the Megadrive without worries. But forget about playing three or four of the two arcade games.

This is the only black point of this compilation which turns out to be generous in other aspects.

The Ultimate Turtle Museum

The turtle hideout is a space that presents a multitude of archives of all kinds concerning the Teenage Mutant Ninja Turtles license.

Boxes and jackets, game manuals, advertisements and press kits… The content does not stop there since it adds the soundtracks of all the games, many visuals of all the seasons of the four TMNT animated series and even all the covers of the comics from which the saga originated. Enough to spend hours for fans!

There is enough to be dizzy when you discover that a large number of design documents are revealed, like the preparatory work for the first game on the NES, from the illustrations to the planning documents, which even have the luxury of being translated via superimposable annotations.

We can certainly regret that the passage from one image to another requires a slight loading time making the image blurry for a few moments, but how not to be grateful in front of so much generosity in the face of this absolutely brilliant “annex” content.

The teams have even created (and translated) real/fake player aids on all titles, full of tips and jokes. We feel all the love that animated the developers for this compilation.

We invite you to discover all this in video!

Review: TMNT The Cowabunga Collection (Switch)09/10/2022


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